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Verme Iena 2updated by Luca on Sunday, February 28 at 23:39

Build, Abilities, Health, Racial, Saving Throws, Armor, Combat, Special Abilities, Skills & Languages

Portrait:Description:
Classes progression
Name Level HD BAB Saving
Throws
Defense
Bonus
Skill
Points
Notes
Aberrazione 9th d8 +6 Fort +3, Ref +3, Will +6 +2 2
Total: 9th
Level adjustment:
ECL: 9th Challenge Rating: 10
Abilities
General temporary modifier:
Name Score Modifier Damage Temp. score Temp. bonus Notes
Strength 14 -2 12 +1
Dexterity 15 -2 13 +1
Constitution 14 14 +2
Intelligence 1 1 -5
Wisdom 15 15 +2
Charisma 6 6 -2
Health
Vitality:66Damage: 59 + 7Current: 0
Reserve Points: 66Transformed: Remaining: 66
Wound Points: 28Damage: 28 + Current: 0
Condition:
Dying Notes: A dying character is unconscious and near death. Each round on his turn, a dying character must make a Fortitude save to become stable.
Fatigued Modifiers: Str -2, Dex -2 Notes: A fatigued character can't run or charge and takes -2 penalty to Strength and Dexterity.
Racial traits & qualities
Race:AberrazioneGender:None
Alignment: Deity:
Size:HugeWeight:0 lb.
Face5 x 5 ft.Reach:20 ft.
Lowlight vision: (none)Darkvision:90 ft.
Base Movement:100 ft. (x4) Current:  100 ft. (x0)Fast movement (ft.):Ignore heavy armor/load:
Initiative: +1 Dex modifier: +1Other: 0
Mount:(none)
Notes:
Saving Throws

Type Bonus Ability Class Other Bonus
Ability
Temporary Notes
Fortitude +5 Con +2 +3
Reflex +4 Dex +1 +3
Will +8 Wis +2 +6
Armor
Armor Class:16Natural:+5Size:-2
Dexterity modifier:+1Defense bonus:+2Armor modifier:Shield modifier:
Ability modifier:Other modifier:Temporary modifier:
Damage Reduction:
Source Reduction
Natural Armor 1/-
Notes:
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Combat
Attacks in a round: 8 AoO in a round: 1
Weapon Roll to hit Damage Grapple
BAB: +6 Size modifier: +8
Size modifier: -2 Standard Other:
Temp. modifier: Temp. modifier: Modifier: +15
Name Ability Other BA Dice Ability Other Total Critical Extra Fav. Weapon Notes
Tentacolo Str +1 +5 1d1 0 18-20 Bludgeoning Vedi abilità speciale
Morso Str +1 -5 0 1d6 Str ½ 0 0 18-20 Piercing
Notes:
Special Abilities
Name Effects Used Total
Tocco paralizzante Opponent must succeeds on a Fortitude save (DC 16) or become Paralyzed Durata: 2d4 round
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Skills
General temporary modifier:
Name Score Take 10 Ability Encumbrance
/Size
Ranks Race Other Temporary Note
Appraise -5 Int -5
Balance +1 Dex +1 0
Bluff -2 Cha -2
Climb +9 Str +1 0 8
Concentration +2 Con +2
Craft -5 Int -5
Diplomacy -2 Cha -2
Disguise -2 Cha -2
Escape artist +1 Dex +1 0
Forgery -5 Int -5
Gather information -2 Cha -2
Heal +2 Wis +2
Hide -7 Dex +1 -8
Intimidate -2 Cha -2
Jump +1 Str +1 0
Knowledge -5 Int -5
Listen +4 Wis +2 2 Sensi acuti
Move silently +1 Dex +1 0
Perform -2 Cha -2
Ride +1 Dex +1
Search -5 Int -5
Sense motive +2 Wis +2
Spot +4 Wis +2 2 Sensi acuti
Survival +2 Wis +2
Swim +1 Str +1 0
Use rope +1 Dex +1
Notes: Olfatto acuto Top