Health |
Vitality: | 80 | Damage:
| 77 +
15 | Current:
| -12 |
Reserve Points:
| 80 | Transformed:
| | Remaining:
| 80 |
Wound Points:
| 12 | Damage:
| 10 +
6 | Current:
| -4 |
Condition: |
Dying
|
Notes: A dying character is unconscious and near death. Each round on his turn, a dying character must make a Fortitude save to become stable.
|
Fatigued
|
Modifiers: Str: -2, Dex: -2
Notes: A fatigued character can't run or charge and takes -2 penalty to Strength and Dexterity.
|
|