Health |
Vitality: | 24 | Damage:
| 22 +
2 | Current:
| 0 |
Reserve Points:
| 24 | Transformed:
| | Remaining:
| 24 |
Wound Points:
| 8 | Damage:
| 6 +
2 | Current:
| 0 |
Condition: |
Dead
|
|
Dying
|
Notes: A dying character is unconscious and near death. Each round on his turn, a dying character must make a Fortitude save to become stable.
|
Fatigued
|
Modifiers: Str: -2, Dex: -2
Notes: A fatigued character can't run or charge and takes -2 penalty to Strength and Dexterity.
|
Stunned
|
Modifiers: AC: -2
Notes: A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).
|
|