Health |
Vitality: | 41 | Damage:
| 33 +
8 | Current:
| 0 |
Reserve Points:
| 41 | Transformed:
| | Remaining:
| 41 |
Wound Points:
| 21 | Damage:
| 21 +
| Current:
| 0 |
Condition: |
Blistered
|
Modifiers: BA: -2, Balance check: -2, Climb check: -2, Escape artist check: -2, Hide check: -2, Jump check: -2, Move silently check: -2, Ride check: -2, Sleight of hand check: -2, Swim check: -2, Tumble check: -2, Use rope check: -2, Reflex: -2
Notes: Your body is covered with blisters, hampering your movements.
|
Dying
|
Notes: A dying character is unconscious and near death. Each round on his turn, a dying character must make a Fortitude save to become stable.
|
Fatigued
|
Modifiers: Str: -2, Dex: -2
Notes: A fatigued character can't run or charge and takes -2 penalty to Strength and Dexterity.
|
Stunned
|
Modifiers: AC: -2
Notes: A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).
|
|