1,000 registered users
40,006 posts
Dungeon PbEM
My character

Gargoyle 01updated by Luca on Thursday, November 26 at 22:37

Build, Abilities, Health, Racial, Saving Throws, Armor, Combat, Special Abilities, Skills & Languages

Portrait:Description:
Classes progression
Name Level HD BAB Saving
Throws
Defense
Bonus
Skill
Points
Notes
Umanoide mostruoso 4th d8 +4 Fort +1, Ref +4, Will +4 +1 2 ...
Total: 4th
Level adjustment:
ECL: 4th Challenge Rating: 4
Levels Progression
Level Notes Class HP Skill
Points
Notes
1st Multiattack Umn 1st 8 4
2nd Umn 2nd 6 1
3rd Toughness Umn 3rd 5 1
4th Umn 4th 6 1
25 7
Abilities
General temporary modifier:
Name Score Modifier Temp. modifier Temp. score Temp. bonus Notes
Strength 15 -2 13 +1
Dexterity 14 -2 12 +1
Constitution 18 18 +4
Intelligence 6 6 -2
Wisdom 11 11 0
Charisma 7 7 -2
Health
Vitality:41Damage: 33 + 8Current: 0
Reserve Points: 41Transformed: Remaining: 41
Wound Points: 21Damage: 21 + Current: 0
Condition:
Blistered Modifiers: Reflex: -2, Use rope check: -2, Tumble check: -2, Swim check: -2, Sleight of hand check: -2, Ride check: -2, Move silently check: -2, Jump check: -2, Hide check: -2, Escape artist check: -2, Climb check: -2, Balance check: -2, BA: -2 Notes: Your body is covered with blisters, hampering your movements.
Dying Notes: A dying character is unconscious and near death. Each round on his turn, a dying character must make a Fortitude save to become stable.
Fatigued Modifiers: Dex: -2, Str: -2 Notes: A fatigued character can't run or charge and takes -2 penalty to Strength and Dexterity.
Stunned Modifiers: AC: -2 Notes: A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).
Racial traits & qualities
Race:Umanoide mostruosoGender:None
Alignment: Chaotic EvilDeity:
Size:MediumWeight:0 lb.
Face5 x 5 ft.Reach:5 ft.
Lowlight vision: (none)Darkvision:90 ft.
Base Movement:40 + ft. (x4) Current:  40 ft. (x0)Fast movement (ft.):Ignore heavy armor/load:
Initiative: +1 Dex modifier: +1Other: 0
Mount:(none)
Notes:
Saving Throws

Type Bonus Ability Class Other Bonus
Ability
Temporary Notes
Fortitude +5 Con +4 +1
Reflex +3 Dex +1 +4 -2
Will +4 Wis 0 +4
Armor
Armor Class:12Natural:+4
Dexterity modifier:+1Defense bonus:+1Armor modifier:Shield modifier:
Ability modifier:Other modifier:Temporary modifier:-2
Damage Reduction:
Source Reduction
Razziale 10/Magic
Notes:
Top
Combat
Attacks in a round: 3 AoO in a round: 1
Weapon Roll to hit Damage Grapple
BAB: +4 Size modifier: 0
Size modifier: 0 Standard Other:
Temp. modifier: -2 Temp. modifier: Modifier: +3
Name Ability Other BA Dice Ability Other Total Critical Extra Fav. Weapon Notes
Artiglio Str +1 +3 1d4 Str +1 +1 18-20 Slashing
Corna Str +1 +3 1d6 Str ½ 0 0 18-20 Piercing
Morso Str +1 +3 1d6 Str ½ 0 0 18-20 Piercing
Notes: Multiattacco (2 artigli, 1 morso e 1 corna)
Special Abilities
Name Effects Used Total
Freeze A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive. (Standard action)
Top
Skills
General temporary modifier:
Name Score Take 10 Ability Encumbrance
/Size
Ranks Race Other Temporary Note
Appraise -2 Int -2
Balance -1 Dex +1 0 -2
Bluff -2 Cha -2
Climb -1 Str +1 0 -2
Concentration +4 Con +4
Craft -2 Int -2
Diplomacy -2 Cha -2
Disguise -2 Cha -2
Escape artist -1 Dex +1 0 -2
Forgery -2 Int -2
Gather information -2 Cha -2
Heal 0 Wis 0
Hide +4 Dex +1 0 3 +2 -2 +6 quando in ambiente roccioso
Intimidate -2 Cha -2
Jump +3 Str +1 +4 -2
Knowledge -2 Int -2
Listen +4 Wis 0 2 +2
Move silently -1 Dex +1 0 -2
Perform -2 Cha -2
Ride -1 Dex +1 -2
Search -2 Int -2
Sense motive 0 Wis 0
Spot +4 Wis 0 2 +2
Survival 0 Wis 0
Swim -1 Str +1 0 -2
Use rope -1 Dex +1 -2
Notes: Top