Health |
Vitality: | 2 | Damage:
| 2 +
| Current:
| 0 |
Reserve Points:
| 2 | Transformed:
| | Remaining:
| 2 |
Wound Points:
| 5 | Damage:
| 5 +
| Current:
| 0 |
Condition: |
Dying
|
Notes: A dying character is unconscious and near death. Each round on his turn, a dying character must make a Fortitude save to become stable.
|
Fatigued
|
Modifiers: Str -2, Dex -2
Notes: A fatigued character can't run or charge and takes -2 penalty to Strength and Dexterity.
|
|