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Dungeon PbEM
My character

Topo crudele 1updated by Luca on Tuesday, April 28 at 22:13

Build, Abilities, Health, Racial, Saving Throws, Armor, Combat, Special Abilities & Skills

Portrait:Description:
Abilities
Name Score Modifier Temp. modifier Temp. score Temp. bonus Notes
Strength 10 -2 8 -1
Dexterity 17 -2 15 +2
Constitution 12 12 +1
Intelligence 1 1 -5
Wisdom 12 12 +1
Charisma 4 4 -3
Health
Vitality:9Damage: 9 + Current: 0
Reserve Points: 9Transformed: Remaining: 9
Wound Points: 9Damage: 9 + Current: 0
Condition:
Dying Notes: A dying character is unconscious and near death. Each round on his turn, a dying character must make a Fortitude save to become stable.
Fatigued Automatic modifiers: Str: -2, Dex: -2 Notes: A fatigued character can't run or charge and takes -2 penalty to Strength and Dexterity.
Racial traits & qualities
Race:Gender:Male
Alignment: Deity:
Size:SmallWeight:0 kg.Face5 x 5 m.
Lowlight vision: Normal (x2)Darkvision:0 m.
Base Movement:30 + m. (x4) Current:  30 m. (x0)Fast movement (m.):Ignore heavy armor/load:
Initiative: +2 Dex modifier: +2Other: 0
Mount:(none)
Notes:
Saving Throws

Type Bonus Ability Class Other Bonus
Ability
Temporary Notes
Fortitude +3 Con +1 +2
Reflex +4 Dex +2 +2
Will +3 Wis +1 +2
Armor
Armor Class:14Natural:+1Size:+1
Dexterity modifier:+2Armor modifier:Shield modifier:
Other modifier:Temporary modifier:
Notes:
Top
Combat
Attacks in a round: 1 AoO in a round: 1
Weapon Roll to hit Damage Grapple
BAB: 0 Size modifier: -4
Size modifier: +1 Standard Other:
Temp. modifier: Temp. modifier: Modifier: -5
Name Ability Other BA Dice Ability Other Total Critical Extra Fav. Weapon Notes
Morso Dex +2 +3 1d4 Str -1 -1 18-20 Malattia
Notes: Disease (Ex)
Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Skills
General temporary modifier:
Name Score Ability Training Encumbrance
/Size
Ranks Other Temporary Note
Appraise -5 Int -5
Balance +2 Dex +2 0
Bluff -3 Cha -3
Climb +10 Str /Dex +2 0 +8 Razziale. Può sempre prendere 10
Concentration +1 Con +1
Craft -5 Int -5
Diplomacy -3 Cha -3
Disguise -3 Cha -3
Escape artist +2 Dex +2 0
Forgery -5 Int -5
Gather information -3 Cha -3
Heal +1 Wis +1
Hide +7 Dex +2 +4 1
Intimidate -3 Cha -3
Jump -1 Str -1 0
Knowledge -5 Int -5
Listen +4 Wis +1 1 +2 Sensi acuti
Move silently +3 Dex +2 0 1
Perform -3 Cha -3
Ride +2 Dex +2
Search -5 Int -5
Sense motive +1 Wis +1
Spot +4 Wis +1 1 +2 Sensi acuti
Survival +1 Wis +1
Swim +10 Str /Dex +2 0 +8 Razziale. Può sempre prendere 10
Use rope +2 Dex +2
Notes: Olfatto acuto