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Ragno cacciatore grande 02updated by Luca on Friday, December 7 at 23:13

Build, Abilities, Health, Racial, Saving Throws, Armor, Combat, Special Abilities & Skills

Portrait:Description:
Classes progression
Name Level HD BAB Saving
Throws
Skill
Points
Notes
Parassita 4th d8 +3 Fort +4, Ref +1, Will +1 2
Total: 4th
Level adjustment:
ECL: 4th Challenge Rating: 2
Levels Progression
Level Notes Class HP Skill
Points
Notes
1st Prs 1st 8 0
2nd Prs 2nd 5 0
3rd Prs 3rd 4 0
4th Prs 4th 5 0
22 0
Abilities
Name Score Modifier Temp. modifier Temp. score Temp. bonus Notes
Strength 15 -2 13 +1
Dexterity 17 -2 15 +2
Constitution 12 12 +1
Intelligence 0 0 -5
Wisdom 10 10 0
Charisma 2 2 -4
Health
Vitality:26Damage: 26 + Current: 0
Reserve Points: 26Transformed: Remaining: 26
Wound Points: 18Damage: 18 + Current: 0
Condition:
Dying Notes: A dying character is unconscious and near death. Each round on his turn, a dying character must make a Fortitude save to become stable.
Fatigued Automatic modifiers: Str: -2, Dex: -2 Notes: A fatigued character can't run or charge and takes -2 penalty to Strength and Dexterity.
Stunned Automatic modifiers: AC: -2, Negate AC Dex bonus Notes: A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).
Racial traits & qualities
Race:Gender:None
Alignment: Deity:
Size:LargeWeight:0 kg.Face5 x 5 m.
Lowlight vision: (none)Darkvision:90 m.
Base Movement:30 + m. (x4) Current:  30 m. (x0)Fast movement (m.):Ignore heavy armor/load:
Initiative: +2 Dex modifier: +2Other: 0
Mount:(none)
Notes:
Saving Throws

Type Bonus Ability Class Other Bonus
Ability
Temporary Notes
Fortitude +5 Con +1 +4
Reflex +3 Dex +2 +1
Will +1 Wis 0 +1
Armor
Armor Class:9Natural:+2Size:-1
Dexterity modifier:+2Armor modifier:Shield modifier:
Other modifier:Temporary modifier:-2
Notes:
Top
Combat
Attacks in a round: 1 AoO in a round: 1
Weapon Roll to hit Damage Grapple
BAB: +3 Size modifier: +4
Size modifier: -1 Standard Other:
Temp. modifier: Temp. modifier: Modifier: +8
Name Ability Other BA Dice Ability Other Total Critical Extra Fav. Weapon Notes
Morso Str +1 +3 1d8 Str 1.5 +1 +1 18-20 Veleno (vedi abilità speciale)
Notes:
Special Abilities
Name Effects Used Total
Veleno Opponent must succeeds on a Fortitude save (DC 13) or receives +1d6 damage For
Top
Skills
General temporary modifier:
Name Score Ability Training Encumbrance
/Size
Ranks Other Temporary Note
Appraise -5 Int -5
Balance +2 Dex +2 0
Bluff -4 Cha -4
Climb +10 Str /Dex +2 0 +8 Può sempre prendere 10. Razziale
Concentration +1 Con +1
Craft -5 Int -5
Diplomacy -4 Cha -4
Disguise -4 Cha -4
Escape artist +2 Dex +2 0
Forgery -5 Int -5
Gather information -4 Cha -4
Heal 0 Wis 0
Hide +2 Dex +2 -4 +4 Razziale
Intimidate -4 Cha -4
Jump +11 Str +1 0 +10 Razziale
Knowledge -5 Int -5
Listen 0 Wis 0
Move silently +2 Dex +2 0
Perform -4 Cha -4
Ride +2 Dex +2
Search -5 Int -5
Sense motive 0 Wis 0
Spot +8 Wis 0 +8 Razziale
Survival 0 Wis 0
Swim +1 Str +1 0
Use rope +2 Dex +2
Notes: Tremorsense