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Dungeon PbEM
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Verme Iena 3updated by Luca on Wednesday, March 21 at 23:33

Build, Abilities, Health, Racial, Saving Throws, Armor, Combat, Special Abilities & Skills

Portrait:Description:
Classes progression
Name Level HD BAB Saving
Throws
Skill
Points
Notes
Aberrazione 6th d8 +4 Fort +2, Ref +2, Will +5 2
Total: 6th
Level adjustment:
ECL: 6th Challenge Rating: 7
Abilities
Name Score Modifier Temp. modifier Temp. score Temp. bonus Notes
Strength 15 -2 13 +1
Dexterity 15 -2 13 +1
Constitution 14 14 +2
Intelligence 1 1 -5
Wisdom 15 15 +2
Charisma 6 6 -2
Health
Vitality:41Damage: 25 + 16Current: 0
Reserve Points: 41Transformed: Remaining: 41
Wound Points: 21Damage: 4 + 17Current: 0
Condition:
Dead
Dying Notes: A dying character is unconscious and near death. Each round on his turn, a dying character must make a Fortitude save to become stable.
Fatigued Automatic modifiers: Str: -2, Dex: -2 Notes: A fatigued character can't run or charge and takes -2 penalty to Strength and Dexterity.
Stunned Automatic modifiers: AC: -2, Negate AC Dex bonus Notes: A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).
Racial traits & qualities
Race:Gender:None
Alignment: Deity:
Size:LargeWeight:0 kg.Face5 x 5 m.
Lowlight vision: (none)Darkvision:90 m.
Base Movement:30 + m. (x4) Current:  30 m. (x0)Fast movement (m.):Ignore heavy armor/load:
Initiative: +1 Dex modifier: +1Other: 0
Mount:(none)
Notes:
Saving Throws

Type Bonus Ability Class Other Bonus
Ability
Temporary Notes
Fortitude +4 Con +2 +2
Reflex +3 Dex +1 +2
Will +7 Wis +2 +5
Armor
Armor Class:12Natural:+5Size:-1
Dexterity modifier:+1Armor modifier:Shield modifier:
Other modifier:Temporary modifier:-2
Damage Reduction:
Source Reduction
Natural Armor 1/-
Notes:
Top
Combat
Attacks in a round: 8 AoO in a round: 1
Weapon Roll to hit Damage Grapple
BAB: +4 Size modifier: +4
Size modifier: -1 Standard Other:
Temp. modifier: Temp. modifier: Modifier: +9
Name Ability Other BA Dice Ability Other Total Critical Extra Fav. Weapon Notes
Tentacolo Str +1 +4 d 0 18-20 Vedi abilità speciale
Morso Str +1 -5 -1 1d4 Str 0.5 0 0 18-20
Notes:
Special Abilities
Name Effects Used Total
Tentacolo Opponent must succeeds on a Fortitude save (DC 15) or become Paralyzed Durata: 2d6 minuti 0
Top
Skills
General temporary modifier:
Name Score Ability Training Encumbrance
/Size
Ranks Other Temporary Note
Appraise -5 Int -5
Balance +1 Dex +1 0
Bluff -2 Cha -2
Climb +9 Str +1 0 8
Concentration +2 Con +2
Craft -5 Int -5
Diplomacy -2 Cha -2
Disguise -2 Cha -2
Escape artist +1 Dex +1 0
Forgery -5 Int -5
Gather information -2 Cha -2
Heal +2 Wis +2
Hide -3 Dex +1 -4
Intimidate -2 Cha -2
Jump +1 Str +1 0
Knowledge -5 Int -5
Listen +6 Wis +2 2 +2 Sensi acuti
Move silently +1 Dex +1 0
Perform -2 Cha -2
Ride +1 Dex +1
Search -5 Int -5
Sense motive +2 Wis +2
Spot +6 Wis +2 2 +2 Sensi acuti
Survival +2 Wis +2
Swim +1 Str +1 0
Use rope +1 Dex +1
Notes: